Hearth levels give 0.3 speed each, added to the base 1 speed.īonus time. There are two main ways that it is possible to increase speed: How to increase “Mana spent per tick” (from now on simply speed): Each tic, the game will try to advance by how many mana points the “Mana spent per tick” indicates, at the absolute top right of the screen. Ticks are the smallest amount of time that the game calculates. Once we have the familiarity level for a tile, the cost reduction is calculated by: pow(1+familiarityLvl/20,0.8) Ticks and speed So the overall xp requirement for a particular level is: (15/2) * currentLevel * (currentLevel + 19)Īnd the level for a particular xp amount is: floor(-(19/2)+(sqrt(8*xp+5415))/(2*sqrt(15))) The familiarity xp cost per level is calculated by: 150 * ( 1 + (currentlLevel * 0.1 ) ) Technically, the random range is calculated by round(20 * random_range(0.7, 1.3)), which makes the two outside values slightly less common. The amount of familiarity xp awarded each time is random between 14 and 26, which is tripled if this is the first time the action was completed this loop, and is multiplied by 7 if the player has a certain late game buff. Movement depend on the cost and familiarity of the tile you are leaving, andĮach time an action is completed, familiarity xp is awarded. Familiarityįamiliarity reduces the mana cost to repeat actions.Įach tile on the game has a familiarity level for each of the allowed actions on that tile (move, interact, speak, attack). This guide aims to explore how every single mechanic in the game works, and how they interact with each other.Īs we are discussing all of the mechanics, this guide will have some early spoilers on how the mechanics themselves work at the beginning, and an info dump with spoilers for the full game at the end.
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